MCP tool reference
Everything Claude Code can do in wc3-forge today, grouped by surface.
wc3-forge exposes 152 MCP tools. All entity tools speak game coordinates
(origin at map center, units = WC3 world units). All mutations flow through the
same history stack the GUI uses, so Ctrl+Z in the editor undoes Claude's edits
and vice versa.
Map lifecycle
| Tool | Purpose |
|---|---|
map_open | Open a map folder or .w3x |
map_new | Create a fresh .w3x (name/size/tileset) and open it |
map_save | Save in place |
map_save_as | Export the current map to a new .w3x and switch to it |
map_extract_to_folder | Unpack a .w3x into the editable folder workflow |
map_close | Close the current map |
map_status | Name + counts for the loaded map |
Map info
map_info_get, map_info_set — name, author, description, suggested players,
and the Lua flag. On a localized map these fields are TRIGSTR-backed; edits
update the referenced war3map.wts entry instead of orphaning it.
Placed units
units_list, units_get, units_move, units_rotate, units_scale,
units_set_field (player, HP/mana %, hero level, gold, …), units_create,
units_delete.
Placed doodads
doodads_list, doodads_get, doodads_move, doodads_rotate, doodads_scale,
doodads_create, doodads_delete.
Regions
regions_list, regions_get, regions_create, regions_move,
regions_resize, regions_rename, regions_delete — the war3map.w3r rect
editor, with a WebGL viewport overlay.
Start locations
start_locations_list, start_locations_create, start_locations_move,
start_locations_delete.
Terrain
terrain_get_tile, terrain_set_tile, terrain_paint_tile,
terrain_set_height, terrain_brush_height, terrain_brush_cliff,
terrain_brush_ramp, terrain_brush_water, terrain_swap_tileset.
Object definitions (all 7 kinds)
For <kind> in units / items / abilities / buffs / destructables / doodads /
upgrades, read + write custom and stock objects:
objects_<kind>_list, objects_<kind>_get, objects_<kind>_set_field,
objects_<kind>_create_custom, objects_<kind>_delete_custom,
objects_<kind>_fields_meta — plus objects_convert.
Gameplay constants
gameplay_constants_get, gameplay_constants_apply — per-map overrides in
war3mapMisc.txt.
Imports
imports_list, imports_add, imports_remove, imports_rename — the
war3map.imp import table.
Models & minimap
models_import (auto-convert OBJ / glTF / STL → MDX + textures and import them),
minimap_bake (render a terrain minimap, optionally persisted as war3mapMap.blp).
Triggers
triggers_tree, triggers_get, triggers_add_gui, triggers_generate_script,
triggers_convert_to_lua, triggers_test_map, and more — the full GUI tree,
Monaco editor, GUI→Lua/JASS codegen, Convert-Map-to-Lua, and Test Map.
Selection, view & window
- Selection:
selection_get,selection_set,selection_clear. - View + camera:
view_get_mode,view_set_mode,view_set_doodad_category_visible(idempotent SET),camera_set_view. - Window:
window_set_title.
History, diagnostics & multi-instance
- History:
history_undo,history_redo,history_list,history_begin_group,history_end_group,history_abort_group. - Diagnostics:
diagnostics_get,diagnostics_arm. - Multi-instance:
sessions_list,session_select.